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VOLUME 13

Table of Contents

Heard on the Playground

What's New This Month

Tech Trends

Kids

Tweens

Teens

Trend Watch

Upcoming Events in Youth Marketing

 


Heard on the Playground

Looking for Bigger Cart Corrals

Kids are well-known for being able to put things in perspective, so when we recently asked them how grocery shopping could be made better, many of their initial responses were not a surprise.  “More candy!  Free candy!  More free candy!”  In fact, the words “candy” and “free” worked their way into many of their answers.  You can’t blame a kid for trying.

Dentists shouldn’t worry about an influx of cavities since the chill they feel in their spine at the mention of candy is similar to the one store owners feel about the word free.  Not surprisingly, kids overall are looking for more things to do while they shop with mom and dad.  These activities range from free samples and play areas to Jetson-esque miniature golf carts and slides.

The wishes of the kids can be put into two categories, other than realistic and unfathomable.  Overall, they are looking for either a more active or passive involvement in grocery shopping.  They either want something to keep them occupied like video games and other toys, or they want to be involved.  Some of their ideas for this include having smaller carts just for them, or even better, an entire section of the store dedicated to younger shoppers.  Of course, what else would this section include but candy, and maybe some pizza.  Some adults may be looking for a similar section at the store.

 

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What's New This Month

It’s Beginning to Look a Lot Like…

Visions of bikes and scooters will dance in their heads this holiday season, according to an October survey by C&R Research’s KidzEyes.com.  The 600 kids, aged 6-14, half boys and half girls, said they would rather get sports equipment such as a bike, skateboard or scooter (37 percent) or clothes (36 percent) over a video game system (28 percent).

However, when it comes down to kids listing the one present they want most, game systems hold a slight advantage (15 percent) over sports equipment (14 percent) and dolls/doll accessories (9 percent).  Boys were much more likely to want video game systems (24 percent vs. 6 percent) and sports equipment (17 percent vs. 10 percent).  While dolls only received 9 percent of the vote, that number was made up entirely of girls.

While the popularity of clothing increases as kids get older, many have not always felt this way.  Half of the kids said clothes were the worst gift they had received in the past.  This held true for both boys (56 percent) and girls (44 percent). Especially bad were clothes and pajamas, and second worst were underwear and socks.

Kids aren’t all greedy gimmes though.  Over half of the kids surveyed plan to give more than 10 presents to family and friends during the holiday season, and most plan to buy some presents and make others themselves.  How’s that for the spirit of the holidays?

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Tech Trends

Duck, Duck, Goosehead

A recent deal between website Goosehead.com and Micro-Entertainment Network PocketBoxOffice is sure to create a unique wireless community as it becomes available to teen mobile users.  Goosehead.com is a premiere teen portal that is managed by its founder Ashley Power, a 16-year-old high school student, who felt that other sites for teens did not truly relate to them.  Teen webmasters from around the country produce most of the content on the site.  

PocketBoxOffice is also designed to reach this segment, which is seen as the largest growth market for the wireless industry.  The mobile services they offer include over 13 channels that include interactive games, Dear Abby columns and daily astrology readings.  PocketBoxOffice itself was launched last spring.

Programs on the new Goosehead mobile channel of PocketBoxOffice will include polls, candid advice, relationship support, music and movie reviews, and fashion chat, as well as an overall public forum where users can share their opinions.  This mobile community truly matches up with today’s teens, an “on-the-go” group that has become accustomed to being connected with their friends at all times.

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Kids 

U-G-L-Y, You Ain’t Got No Alibi!

Nickelodeon has given kids such unique characters as SpongeBob SquarePants and CatDog, but now its most unusual subjects to date are invading it.  This past weekend, Nick began airing the CGI-animated series Butt-Ugly Martians that launched earlier this year in the United Kingdom.  After debuting in an evening time slot, it will settle into its permanent time frame of noon on Sundays.

The show, set in the year 2053, is about three Martian heroes.  The trio (named Do-Wah-Diddy, B.Bop-A-Lula and 2-T-Fru-T) are ordered to invade earth by their evil leader Emperor Bog.  Upon their arrival, they become fascinated by Earth’s pop culture and end up scarfing down hamburgers and watching TV cartoons.  Instead of attacking the planet, they embrace it.

The real zaniness ensues when the three Martians must demonstrate their successful conquest to their leader via taped progress reports.  As they befriend three Earth friends, they ultimately protect them from other space invaders.

With a core audience defined as 4- to 8-years-old, the Just Entertainment production group hopes Butt-Ugly Martians can successfully invade pocketbooks as well, thanks to a licensing deal struck up with Hasbro.  Toys will range from deluxe action figures with space cycles to collectible figurines.

 

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Tweens 

A Little Lesson in Licensing

Our Trend Watch takes a look at some movies that should have a big impact on youth licensing over the next few years (no skipping ahead).  Of course as the old expression goes, “If you give a marketer a license, you feed him for a day.  Teach him how to license, and you feed him fat bonuses for a lifetime.”

There are lessons on the subject of licensing in The Great Tween Buying Machine: Marketing to Today’s Tweens, a book on tweens authored by WonderGroup CEO Tim Coffey, President Dave Siegel and Executive Vice President Greg Livingston.  Based on the image-consciousness of tweens, the right license can have a positive impact, and conversely, the wrong license can spell doom for any product aimed toward this fickle market.

Two big positives about choosing the right license for the right product are:

  1. A company’s product can become immediately acceptable to tweens with little or no up-front spending on brand development.
  2. A strong license is especially helpful to newer or smaller companies vying for increasingly rare shelf space.

One of the major mistakes companies make is that they often forget what they are paying for in a license.  It should be the primary reason for being and the brand name should be secondary.  If the brand is strong enough that the licensed property ends up playing second fiddle, there is no point in paying the big bucks for the license in the first place.  This does not apply when the license is used as part of a special promotion.

Simply slapping a popular licensed property on a product geared toward tweens does not guarantee success.  Tweens don’t want to be treated like babies, so while Disney’s Winnie the Pooh is popular among younger children, it is not the way to go with them.  Tweens find characters like Bugs Bunny, Taz and Scooby Doo acceptable because they are seen as older and having attitude.

Making a mistake on a license can be quite costly, but a strong license can work wonders when used properly.  The key is to choose carefully and to make sure of its longevity potential and age appeal.

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Teens

Fears Still Exist

A new survey released by Euro RSCG Worldwide revealed that there is still a great deal of uneasiness in the heads and hearts of today’s teens.  This feelings stem from both the September 11 attacks and the subsequent cases of bioterrorism involving Anthrax.

The survey of 300 high school students aged 13-17 found that over half believe “at least one government leader will be assassinated” before this crisis is resolved.  Also, 50 percent of girls and 49 percent of boys think there is a “good chance” hundreds or even thousands of people in the U.S. will die due to bioterrorism. 

Many people believe that the country’s lack of knowledge of current events feeds these overwhelming fears that people have had over the last two months.  Teens are doing their part to counteract this by seeking out more information.  While boys and girls are both looking to gain more insight, the sources they turn to are different.  Boys are more likely to have increased watching TV news, reading newspapers and using the Internet, while girls are likely to listen to parents, teachers and spiritual leaders more.

To help them deal with the crisis, 65 percent of girls and 48 percent of boys said that listening to music has helped them cope.  Food has also served as an outlet with, 16 percent of boys and 14 percent of girls eating more “comfort foods.”  Overall, the events have put things in perspective, with half the teens saying they intend to spend more time with relatives this holiday season.  While music and food can help, there is no better source of comfort than family.

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Trend Watch

What Happens After the Magic?

The release this weekend of the live-action family adventure film Harry Potter and the Sorcerer’s Stone promises to bring a plethora of licensed products and promotions.  Ever since word of the film based on the wildly popular J.K. Rowling’s children’s novels became public knowledge, there has been excitement building among both movie fans and marketing managers.

While the Harry Potter series (one rumor claims there may eventually be seven films) should be a success story, one must always keep an eye, bespectacled or not, on other movies that will appeal to the youth market.  The film industry is one of the greatest sources of unfounded rumors and gossip, but that is the exact kind of information from which many marketing success stories are born.

Some movies that are already in production and set for release sometime in 2002 include: the next Harry Potter movie entitled Harry Potter and the Chamber of Secrets, Scooby Doo, Pokémon IV, The Powerpuff Girls, Jonah: A VeggieTales Movie, The Rugrats Meet the Wild Thornberrys, Return to Neverland, The Country Bears, Spy Kids II: The Island of Lost Dreams, Stuart Little II and Treasure Planet.  This list does not even include such adult fare as Star Wars Episode II, Men in Black II or Spider-Man, which all figure to attract younger viewers.

So which ones promise to be the most popular in the theatres and the checkout lines?  A strong case can be made for just about all of them.  In particular, Pokémon IV is the next installment in a very successful franchise.  The Powerpuff Girls are one of the latest symbols of power and femininity for girls to aspire to, kind of like the Spice Girls, but better actors.  Spy Kids II should follow the lead of its successful predecessor.  Rugrats is still a very popular part of Nickelodeon.  The Country Bears and Return to Neverland, an animated sequel to Peter Pan, will have the support of industry giant Disney.

All in all, there seems to be a lot of promise in these films, but promise does not always translate to success.  Besides, there are also plenty of other movies that may slip under the rumor mill radar to be the surprise hits of 2002.

 

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Upcoming Events in Youth Marketing

Teen Power 2001 

December 3-6, 2001  Westin River North, Chicago 

At the 5th annual Mega Event, Teen Power 2001, scheduled for December 3-6, 2001, the Kid Power Xchange will proudly serve as your host for a live gathering of the best and brightest teen marketers. Thousands of marketers worldwide have attended Kid Power Xchange events, and have reaped the benefits of hearing from renowned teen marketing gurus.

As a valued colleague of Youth University, you will receive your choice of a FREE workshop or $400 off the registration fee.  To register, please call 800-882-8684, email info@kidpowerx.com, or visit www.kidpowerx.com. Be sure to mention key code C*99WGEM when registering to receive your choice of a FREE workshop or $400 off the registration fee! 

 

Licensing to Kids

December 5 - 7, 2001  New York Marriott East Side, New York

IIR's Consumer Kids and LIMA present LICENSING TO KIDS conference, December 5-7, 2001 at New York's Marriott Eastside. With a "who's who" of the licensing to kids business speaker faculty, this is one event you can't afford to miss!  Speakers include senior-level executives from: Hasbro, Spencer Gift, Dan River, FAO Schwarz, Infogrames, Toys R Us, Nickelodeon, Vivendi Interactive, Cartoon Network, Sony Pictures, Disguise, Lisa Frank, Activision, Marvel, Gullane Entertainment, Play Along Toys, Shopko, Mead, Fun 4 All...and more!  For more information, visit: www.iirusa.com/licensing/, call Wendy Fullem at 212-661-3500 x 3018, or e-mail: wfullem@iirusa.comComing soon: www.consumerkids.net

 

Talking to Teens

January 23-25, 2002  The Roosevelt Hotel, New York City 

IIR's Consumer Kids presents the sixth annual TALKING TO TEENS conferenceresearched and designed to dig deep beneath the surface to explore what is motivating, meaningful and relevant to your prospective teen consumer, the mediums by which they are best going to respond to your message, and how to break through the marketing clutter.  This year’s speakers include executives from:  AT&T, Eastman Kodak, ESPN, Fox Family, The National Hockey League, Pacific Sunwear, Partnership for a Drug Free America, Polaroid, Procter & Gamble, Sony Electronics, Teenage Research Unlimited, U.S. Youth Soccer, YM Magazine, and more, including a special performance by SOLANGE KNOWLES!  To learn more about Talking to Teens, please call Wendy Fullem at 212-661-3500 x 3018, or e-mail: wfullem@iirusa.com.  Coming soon: www.consumerkids.net

Consumer Kids

April 10-12, 2002 ­ Scottsdale, AZ

With a strong emphasis on implementation strategies, research, and new product development, IIR’s 14th Annual Consumer Kids Conference is like nothing you’ve seen before!  

This year’s event boasts the most senior-level speaker faculty of any youth-marketing event…speakers from the companies making the news…the organizations from whom YOU WANT TO LEARN.  Just some of the companies already committed to presenting at Consumer Kids include:  Zany Brainy, Hasbro, The Kellogg Company, World Wrestling Federation, Chiquita, General Mills, Pearle Vision, ConAgra, Decipher, The Field Trip Factory, Fun Rise Toy, Arista Records, Ask Jeeves, Marvel, MGM Consumer Products, KidLeo, WonderGroup, Nancy Overfield-Delmar, Inc., SpectraCom, C&R Research…and more!!!

For more information about the 14th Annual Consumer Kids Conference, please contact Wendy Fullem at 212-661-3500 x 3018, or email her at wfullem@iirusa.com.  Coming soon: www.consumerkids.net

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For more information about WonderGroup please visit our website at www.wondergroup.com 
For advertising, product development, research and more, contact  Greg Livingston at theshadow@wondergroup.com or (513) 357-2950.
See you next month!