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VOLUME 17

Table of Contents

Heard on the Playground

What's New This Month

Tech Trends

Kids

Tweens

Teens

Trend Watch

Upcoming Events in Youth Marketing

 


Heard on the Playground

It's Not What Your Country Can Do For You...

It’s a good thing that the legal age to run for the presidency is 35, because if George W. Bush had to run for re-election against some of the 5 and 6-year-olds we recently spoke with, his campaign would be in serious trouble.  Asking these young children “what they would do if they had just been elected President of the United States” elicited some very fun and light-hearted responses.  It also reflected some overriding feelings they have on what the president’s responsibilities are.

Nearly every child mentioned wanting to help people, particularly any that were poor or hurt.  They talked about teaching people to be nice to each other as well as helping the less fortunate.  Some of the kids expressed concern for the current war on terrorism, with one saying they would in fact “fix the war”. 

Five-year-old Sara had a three step plan that would generate quite a buzz with younger voters.  According to her, she would “first lower taxes, give all the kids gifts, and make everyone friendly.”  Exemplifying that men and women develop several of their differences at an early age, five-year-old Evan had a slightly different three step plan.  He claimed that he would “build the country bigger, buy a lot of toys, and do whatever I want.” 

However, no one seemed to have a better plan than six-year-old Marie who would seemingly add “Master of Meteorology” to her job description with her desire to “make candy fall out of the sky.”  I know who would get my vote.

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What's New This Month

Hamming It Up

Yet another Japanese import, this a compact model, has recently arrived in the United States.  ShoPro USA, an affiliate of Shogakukan Production Co., Ltd., recently introduced the US to Hamtaro, one of Japan’s hottest children’s properties.  Hamtaro and his hamster buddies, the Ham-Hams, premiered recently on the Cartoon Network, airing at both 7:00 a.m. and 4:00 p.m.

The television show is the first part of a major rollout in the US of the brand that has exceeded $2.5 billion in retail sales since its launch in Japan in July of 2000.  The animated series features Hamtaro, the pet of ten-year-old Laura, and all of his hamster buddies.  The Ham-Hams are quite the eclectic group, ranging from the book-smart Maxwell to a former resident of France named Bijou.

They meet in their Ham-Ham clubhouse to plan their next adventures when their owners head to school.  Many of these adventures involve keeping Laura and her classmates out of trouble.  Of course, they manage to get tangled up in some of their own problems along the way.

The series in Japan was based on the popular illustrated children’s storybooks created by Ms. Ritsuko Kawai in 1997.  It has become one of TV Tokyo’s top-rated kids television programs.  Marketers in the US are hoping for similar success here.  Aside from the television series, ShoPro USA has set up licenses with Hasbro (toys and games), Nintendo (video games), and Viz Communications (publishing and home video distribution).

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Tech Trends

Not All Fun and Games

There is plenty of good news for those in the market for a video game system or looking for new ways to use their current ones.  Last month Nintendo dropped the price of their Gamecube from $199 to $149.  This came one week after Sony’s Playstation2 and Microsoft’s Xbox reduced their prices from $299 to $199.  These companies are doing more than just dropping their prices to generate a buzz.

Both Nintendo and PlayStation2 have recently announced innovations that give their products another boost.  At the recent Electronic Entertainment Expo in Los Angeles, Nintendo featured several of their innovative games that can swap items through a cable when a Nintendo Gamecube is connected to a Game Boy Advance.  They also introduced the E-Reader, a feature that allows users to swipe collectible trading cards to transport messages from the characters, game items, and even music.

Originally, Game Boy Color’s “Pokemon Crystal” and the N64’s “Pokemon Stadium” were programmed with the ability to link the two together.  This was viewed as a main spark in boosting both games’ sales.  Following this same strategy, Nintendo is hoping that developing more games with numerous exchange possibilities will generate excitement for both systems.  Currently more than 20 video games that integrate connectivity are in development by Nintendo.

PlayStation2 is taking a different and more costly route for owners of their units to potentially follow.  Sony has released a PS2 Linux converter that allows the console to be used as a computer.  The kit sells for $200 and consists of a hard drive, a monitor adapter, two installation discs and a network adapter.  They also include a keyboard and a mouse so that users don’t have to use a controller to type. 

When all of these additional components are set up, the PlayStation2 will be able to run the Linux operating system and allow users to e-mail, explore the Internet, download software and then save it to the hard drive.  Linux is free, but it is not very user-friendly so it may be difficult to convince anyone that is not totally sure how to use this system to purchase the equipment. 

These attempts by both companies to offer some added value to their consumers demonstrate that video game users, a large part being kids, tweens and teens, have learned to expect more.  The heavy competition in this category has led to a favorable environment for those willing to be patient, resulting in more features and lower prices.

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Kids 

Recycling the Color

Crayola, the company that has brought such colors as Razzmatazz and Asparagus to the world, is now giving kids an opportunity to invent their own one-of-a-kind palettes.  The Crayola Crayon Maker was unveiled recently at the international flagship Toys “R” Us store in Times Square.  Visitors at the location were the first crayon connoisseurs to use the tabletop device.

According to Crayola, children wear down approximately 730 crayons by their 10th birthday.  The Crayola Crayon Maker is now available at Toys “R” Us stores nationwide and will be in other mass merchandisers next month.  The machine, which retails for about $29.99, uses a small light bulb to melt down the pieces.  Kids can watch through a blue see-through lid at the melting tray as the pieces melt together.  When the light turns off, they turn another knob to send a stream of color into molds.

The 20-minute process allows children to create up to 3 new colors every time.  They can develop their own recipes or follow ones available at Crayola.com, including one for “fruit salad” which requires a slice of “wild watermelon”, a hunk of “banana mania” and a piece of “granny smith apple”.  These creations aren’t complete until the kids take the adhesive labels that accompany the maker and name their new colors.

There is also a contest to help give a name to these little bits of color that have been given a new chance to shine.  The “Dub the Nub” contest gives kids a chance to nominate and then vote for their favorite names.  Crayola plans to announce the winning name in October, and based on such recent names for crayons as “fuzzy wuzzy brown” and “pink flamingo”, you can bet these nubs will receive quite a colorful name.

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Tweens 

The 4-Eyed, 4-Legged Consumer

Last month at the Kid Power conference, WonderGroup’s Director of Research Ivy Boehm and President Dave Siegel introduced youth marketers to the 4-eyed, 4-legged consumer, a phenomenon fictitious in appearance, but very real in terms of existence.   The 4-eyed, 4-legged consumer represents the morphing together of a mother and her child, particularly tweens, into one shopping unit. 

This special consumer was not made from spare parts like some sort of modern day Frankenstein.  Instead, it was formed due to the presence of many internal and external factors affecting today’s Moms and their kids.  Moms are crunched for time, often having to deal with work, family, kids activities and responsibilities around the house.  They also have strong family values and want to make sure their kids are happy.  In a recent group, a mom summed up this feeling by saying, “There is a day when I won’t be buying stuff for my kids, so I like it because it makes them happy and that makes me feel good.”

So what is the second half of this dynamic duo all about?  Today’s tweens are also extremely busy, taking on a multitude of activities on top of their schoolwork.  With regards to shopping, they expect to participate in decisions and have been trained to be consumers, but lest we all forget, they are still kids.  These parts come together to make a very unique buying machine.

Nearly 80% of tweens shop for groceries with their moms, with the Moms regularly asking their kids for input when making kid/family purchase decisions.  When asked, and sometimes even when they are not, tweens readily tell their moms what to buy and essentially train them to make decisions with their children’s opinions instilled in them.  Often in a mom-approved category, they let their kids choose the brand.

With these purchasing habits present, it is important for marketers to keep several things in mind.  The package needs to enforce that kids will like it and include something for moms, and when it is possible, make sure moms are pre-aware of the product.  Of course it is even more important to generate this same pre-awareness among tweens.  They go for what they recognize or notice, and what they notice is what they know.  Bringing this to life means making sure one point of your advertising communications is highly recognizable in the store, showing the package in the advertising, and making sure the advertising focuses on the product.

Keeping all of these facts in mind is very important during all stages of marketing a product, from it’s initial creation all the way to the advertising and any possible promotions.  The 4-eyed, 4-legged consumer has a distinct system for selecting products.  Marketers can learn how to develop plans to specifically appeal to them.  Instead of killing two birds with one stone, they can gain two advocates with one successful strategy.

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Teens

Aiming for a Bigger Target

A recent article in License magazine highlighted the present trend of licenses “growing” with the consumers.  Brands like Barbie and Superman, along with celebrities like Britney Spears, are looking to make the transition from tweenager to teenager with their consumers.  There is almost a “chicken and the egg” impact.  Keeping teens as part of their market obviously expands their target.  It also aids their efforts to gain tweens as they aspire to be like teens.

One of the main ways they are expanding their reach is by changing the format in which their image is delivered and recognizing what products are prevalent in teens’ lives.  For instance, this fall Mattel and Fiorucci will launch Barbie by Fiorucci, a line of clothing and accessories for young adults aged 16 and up. 

Britney Spears and Mary-Kate and Ashley Olsen have both been very successful with both tween and younger girls.  As they grow older, they are looking to keep the connection with their aging fans.  Signatures Network, the licensing agent of Spears and her $105 million licensing empire, built mainly on dolls and back-to-school accessories, is positioning the brand to appeal to the teen/junior market.  New products on the horizon include sunglasses from Sun Ban and Britney four-wheel rollers from Skechers as well as ventures into more apparel and bedding products.

The Olsen Twins are teens themselves now and at the age of 16 represent a $500 million licensing business.  They have been big with tweens for the better part of the last decade.  A transition to widening this fan base is an obvious step to take.  Wal-Mart recently launched a line of MK&A cosmetics from Nu World and liquid hair-care products from Conair with a goal of maintaining a hold on their maturing customer base.  Hair appliances are set to follow soon as they also look for partners in home furnishings like bath ceramics.

Targeting kids, tweens and teens has been a hot topic over the past several years, establishing new rules in marketing.  Marketers now recognize that there is a world of differences between these different ages.  As these licensing companies have noticed, there are ways to stay in the lives of young consumers.  While the famous names may garner interest across a wide range of ages, it is the products themselves that have to be designed to fit into the lifestyle of a specific age group.

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Trend Watch

Taking Spanish Lessons

The secret is out about the increasing number of minorities, particularly Hispanics, in the United States.  The most recent U.S. Census data reveals that over sixty percent of babies born in the country come from a Hispanic background.  Consequentially, there are new strategies being developed in order to reach this market. 

According to a recent article in Kidscreen, children of these families have a great deal of influence, since many of them are the first U.S.-born members of their families.  Within their immediate families, they are the most comfortable with the English language and most immersed in U.S. culture.  Marketers are realizing that striking up a positive image with these youngsters gives them an influential voice in these families. 

Marketing directly to kids and teens has become an essential way to reach kids, and people in the industry have come to recognize that they must use different techniques than those used on adults.  When marketing to youths with a Hispanic background, the same rules must be followed and then taken one step further to specialize the message specifically for them.

While Hispanic youth are able to understand English much easier than their parents, it doesn’t mean that they do not still have a connection to the Spanish Language.  Their parents still want to be a part of their lives, including watching Spanish-language TV.  Thus, the kids spend time watching TV programs in both languages.

It is important to note though that the number of ways to reach Hispanic children specifically is still quite limited.  Overall, there are very few Spanish-language kids shows for media buyers to place ads, and Spanish-language channels have a much smaller reach than English-language ones.  This has led to some interesting solutions.  For example, Nickelodeon has started running bilingual spots around English-language programming that caters to Hispanic kids, like The Brothers Garcia, Taina, and Dora the Explorer.

This dual immersion in both English and Spanish means that many Hispanic kids bounce back and forth between the two languages, even combining them together at times.  This can create unique expressions and styles that get picked up by others, a fun end result for this target.  They enjoy seeing how their native culture and language impacts the US pop culture that they are now a part of.   As the Hispanic population continues to swell, everyone will notice their impact on both pop culture and society as a whole.

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Upcoming Events in Youth Marketing

 

IIR’s Consumer Kids Presents the Fifth Annual TARGETING TWEENS

July 29-30, 2002 - New York Helmsley

 

Marketing to the InbeTWEEN Stages of Youth - Designed by industry experts, IIR’s Consumer Kids’ TARGETING TWEENS will be your ultimate conference destination.   As a youth marketer, you will have an unrivalled opportunity to learn from and exchange insight with the leading minds in the business.  Your experience at TARGETING TWEENS will provide you with valuable insight about how to:

*  Listen and learn from Tweens in a changed world   *   Best position your brand by understanding the different Tween stages   *   Adopt Tweens’ global economic force in your future strategies   *   Determine which Tweens are the leaders, moving trends from adopters to cultural mainstreams   *   Capture your share of the Tween wallet by understanding their core motivations and behaviors

For more information, please contact Wendy Fullem at 212-661-3500 x 3018, wfullem@iirusa.com, or visit www.consumerkids.net  

 

Teen Power 2002 

September 24-26, 2002 The Hotel Inter-Continental, Chicago 

The 6th annual Mega Event, Teen Power 2002, is coming!  The Kid Power Xchange will proudly serve as your host for a live gathering of the best and brightest youth marketers. Thousands of marketers worldwide have attended Kid Power Xchange events, and have reaped the benefits of hearing from renowned teen marketing gurus.  Teen Power 2002 will enlighten you on getting to know today's fickle teens and help you discover how your product and services will stand out against the sea of competitors.  To register, please call 800-882-8684, email info@kidpowerx.com, or visit www.kidpowerx.com.

 

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Youth University is brought to you free each month by WonderGroup.  

We hope you find Youth University valuable and helpful.  WonderGroup, a 360º youth marketing agency provides services including:  Advertising, New Product Development, Research and Promotions.  You can learn more about WonderGroup at www.wondergroup.com or by calling Greg Livingston, theshadow@wondergroup.com, at (513) 357-2950.

See you next month!