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VOLUME 20

Table of Contents

Heard on the Playground

What's New This Month

Tech Trends

Kids

Tweens

Teens

Trend Watch

Upcoming Events in Youth Marketing

 


Heard on the Playground

After School Special

Recently we met with some tweens after school to pick their brains on a number of subjects.  Before we jumped headfirst into our topic of the day, we started of with quick introductions.  In order to get to know the kids better, we decided to ask a really easy question, “What is it that you normally do after school?”  We felt it was a safe bet that attending marketing groups was not a part of their normal daily routine.

Sure enough, their answers varied as much as their hairstyles.  As always though, there were some answers that came to the forefront for both the boys and girls.  First of all, the overall feeling of relief has to be acknowledged.  Marketers have realized in the past few years just how exhausted kids and tweens are after school, both physically and mentally.  This has led to the formation of a fourth meal occasion, the after-school snack.  This proved to be a primary activity when the group got home. 

After “getting their grub on,” the group listed different activities they take part in to recharge their batteries.  Well, “active” is not the best word to describe what some of them looked forward to doing the most.  Nine year-old Daniel explained, “When I get home from school, I need a break so I watch TV and have a snack.”  While Daniel used television as a chance to unwind, Matthew, also 9, chose the same activity simply “because I don’t want to really do my homework.”  Playing video games or time on the computer were also common.

In terms of outdoor activities, several members of our group mentioned bike riding, basketball, football and soccer as their chosen activity.  The primer drivers of these activities are that they are “fun” and “something I can do with all of my friends.”  Rounding out the prominent activities were arts, crafts, reading and even the unpopular task of doing homework. 

Ten-year-old Whitney summed it up best why some of the kids choose to do their homework first.  She said, “I like to do it right away after school and get it out of the way.  Then I can play or do whatever I want.”  We thought there was something fishy when some of the tweens mentioned doing homework.  It turned out they are the same people that rip off a Band-Aid as fast as they can.  They just want to get it over with.

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What's New This Month

A Kung Fu Renaissance

Several famous toy characters from the 80s and 90s have been making a comeback in the last few years.  Recently, Playmates Toys Inc. announced that the Teenage Mutant Ninja Turtles, a quartet of crime fighters named after famous artists, would be re-emerging from the sewers in 2003.  The action toy had worldwide sales of over $1 billion from 1989 to 1993 alone.  Starting in January, action figures of Donatello, Leonardo, Michelangelo and Raphael will be on shelves with authentic ninja weapons, soon to be followed by a variety of vehicles, role-play weapons and play sets later in the year.

Just like the original version, the rebirth will be accompanied by an all-new animated series on The Fox Box, produced by 4Kids Entertainment and Mirage Studios Inc. starting in February.  The 26 new half-hour episodes set to air on Saturday mornings will incorporate the same formula from the original show, using a balanced mix of action and humor.

Collectors old and new will also have a chance to collect a 12” deluxe scale, cold-cast resin sculpture of Leonardo, the first of four, based on artwork from the original comic book series.  This figure will be available in December through Diamond Comics.  It will include a custom base designed to fit together to form a detailed diorama when combined with the other three.

Additionally, the first generation made over $3 billion more in video games, movie sales and licensed merchandise sales.  It is hard to determine if this level of success is attainable a second time, but if lightning strikes twice and is caught in a bottle again, be prepared for the re-introduction of “cowabunga” into the increasingly diverse vocabulary of today’s youth.

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Tech Trends

Leaping to a New Deal

LeapFrog Enterprises, Inc., a designer of innovative educational products, including more than 40 interactive books, recently teamed up with Time for Kids, the leading in-school nonfiction brand and number-one classroom weekly among fourth through sixth graders, to form a new line of books for kids.  Time for Kids: The Inside Scoop combines the content of the publication with the sound effects, music and games that LeapFrog has incorporated in its other products.  The partners are looking to provide a unique reading experience for kids 8 years old and up.

The first book in the line is centered on the world of movies.  It features such things as a behind-the-scenes glimpse at special effects, a glossary of movie lingo and a feature that builds career awareness about the film industry.  While the kids are perfecting their own version of “Hey babe, let’s do lunch,” they can review the cover story, a look into a day in the life of Harry Potter’s Daniel Radcliffe.  In total, there are more than 20 activities designed to let kids immerse themselves in movies and how they are made.

The next book will be centered on sports and will feature stars like Tony Hawk, Kobe Bryant, Michelle Kwan and Tiger Woods.  It will also include sound effects, interactive games, celebrity interviews, “Did you know?” factoids, trends, puzzles, maps and charts.  Overall, the activities in the Inside Scoop series are designed to help in the development of critical thinking skills, as well as test knowledge levels and instincts to discover how things work. 

The first book is currently available at major retailers nationwide, including Target, Toys “R” Us and Wal-Mart at a recommended price of $14.99.  LeapFrog and Time for Kids are currently looking at the possibility of developing even more titles for the series, so kids should end up with several worlds they can eventually explore interactively. 

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Kids 

Not Just Toying Around

Tweens’ and teens’ holiday wish lists may contain more video games and digital devices than ever before, but those that may not even be old enough to write their own list still get the biggest kick out of shiny new toys.  The Little Tikes Company recently surveyed over 1,000 parents of children aged 18 months to 6 years to garner their opinion on playtime and toys.  Overall, 67 percent of the moms and dads felt that it was very important for kids to experience unstructured play time each day instead of just planned activities like sports practice, music lessons or dance class.

These parents listed independence (87 percent), creativity (86 percent) and resourcefulness (78 percent) as important values that imaginative play provided for their children.  Additionally, stress reduction and a boosted self-esteem were each given by 54 percent of the parents as other benefits.  It is this unstructured play that has been found to provide a lot of the building blocks that future learning is built upon. 

While many doctors and other child experts have stressed the importance of simply “playing” in the recent past, only 51 percent of the parents ranked “helps with learning” as a key benefit of imaginative play.  However 81 percent said this learning was the biggest benefit of structured play or planned activities. 

These children will seemingly continue the trend of extremely tech-savvy tweens and teens as they get older.  Nearly half, 2.1 hours, of their estimated 4.7 hours of unstructured daily playtime is spent on “square screen” activities.  These activities include time spent in front of a television or computer watching videos or playing games.  With continued advancements in technology, kids will never have as much simple play as their parents.  Those parents that are most concerned by this will just have to make sure it doesn’t totally disappear.

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Tweens 

Tis’ the Season

Tweens appear to be dreaming about more than just a white Christmas this holiday season.  C&R Research’s specialty service KidzEyes recently released the results of their annual Holiday Wish List and Habits survey.  The study, which took place during the first week of October, had a national sampling of 1221 boys and girls between the ages of 6- and 14-years-old.

There were some noted differences between this year’s study and the 2001 edition.  Overall, sports equipment like bicycles, skateboards and scooters topped boys’ and girls’ lists most often last year (37 percent), followed by clothes (36 percent) and video game systems (28 percent).  This year, electronics led the way (34 percent), followed closely by money (31 percent) and toys (18 percent).

As always, there were some differences between genders, with boys leaning toward electronics like video game systems/games and computers/software while girls preferred communication devices like cell phones, digital cameras and pagers.  Overall, 48 percent of boys wanted electronics, compared to only 20 percent of girls.  They were more likely to want money (35 percent), toys (20 percent) and clothes (17 percent).

Just who brings these gifts depends on two factors, age and the holiday the child celebrates.  Of those that celebrate Christmas, Santa Clause goes from real to fictional between the ages of 9- and 11-years-old.  An overwhelming majority of 6-year-olds (92 percent) reported that they believed in Santa.  The number drops to 64 percent of 9-year-olds, and by the age of 10, less than half (46 percent) still believe and only one-third of 11-year-olds anticipate a reindeer landing on their rooftops.

Obviously gifts, at least the unwrapping portion, make up a small part of the holiday season.  So what do these tweens plan on doing after they tear through their gifts like a buzz saw?  A majority of them said they’ll spend the time with their family (79 percent), playing with new toys (68 percent), resting and relaxing (62 percent) or hanging out with friends (61 percent).  And honestly, isn’t that what the holiday season is all about?

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Teens

Can You Hear Me Now?

A recent national survey of 800 teenagers found out how teens buy and use wireless phones, as well as what their parents think of it all.  Market Trends Inc. randomly selected respondents aged 13 to 17 from Atlanta, Miami and Sacramento to take part in the telephone and Internet survey.  Not surprisingly, this group that has grown up in the age of super-sized meals want more, with seven out of ten saying they would talk more on their wireless phones if they had unlimited monthly minutes.  In fact, 57 percent reported having to shorten their conversations so they would not exceed the minutes on their plans.

Seven out of ten teens found a wireless plan with unlimited local calling for a flat rate to be an appealing remedy to not having enough minutes.  The teens rated monthly price, minutes of use and voice features like call waiting and voice mail as more important than long distance, phone selection and text messaging when they are purchasing wireless service.  Currently, six of ten have the ability to text message on their phone, but most are not regular users of that service.  Additionally, 10 percent said they surf the Internet from their phone. 

Mom and Dad offer their two cents more often than not, with 80 percent being involved in the decision to select a wireless carrier and over half making the final decision on the matter.  Of course, most teens report their parents are paying some portion of the bill, with two thirds of teens saying their parents foot the entire bill.  The average monthly bill for the teens totals a little more than $50 per month.  The fiscally involved parents like to track their cellular investment, with 67 percent of the parents keeping track of the teenagers’ monthly minutes.  With more and more teens wanting a cell phone to stay in touch with their ever-mobile friends, a little parental involvement is surely a small price to pay.

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Trend Watch

Constructing a New Swoosh

What happens when an athletic footwear giant from Oregon joins forces with one of the biggest companies in Denmark?  Wooden Air Jordans isn’t quite what Nike and LEGO have in mind.  Instead, they have developed some unique shoes with the hopes of promoting activity with children.  The special-edition “Bionicle by Nike” shoes are based on LEGO Company’s BIONICLE™ Toa Nuva heroes.  The shoes, recently released in the United States and Canada this month, will be launched globally in 2003.

The shoe itself comes with a removable Toa Nuva mask that covers the toe-box.  A red Kanohi Hau mask is included with the shoe that will have a suggested retail price of $50.  Five other accessory masks, including a blue Kanohi Kaukau or green Kanohi Miru mask will be available for a suggested retail price of $9.95 a pair.  The shoes are available at retail outlets including Niketown, Niketown.com, LEGO Brand Retail Stores, LEGO.com, FAO Schwarz, as well as Dillards, Nordstrom, Journey’s Kidz and JCPenney.

This should prove to be just the beginning of innovative footwear from the two companies.  They plan to collaborate on more footwear for children based on BIONICLE and other LEGO properties.  For Nike, the partnership with LEGO fits with their new NikeGO initiative, which encourages greater physical activity for children. 

It also fits with LEGO, who has incorporated several of their own initiatives with the BIONICLE line which was first launched by LEGO in 2001 as a quick-build collectible action hero for children aged seven and older.  Riding the momentum of being named “Most Innovative Toy of the Year” in 2001 by the Toy Industry Association, BIONICLE will also make its movie debut in a direct-to-video release titled “BIONICLE:  The Mask of Light.”   Just how many kids go to the video store in their BIONICLE kicks may determine how many generations of collaborations are designed.

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Upcoming Events in Youth Marketing

 

Kid Power Food & Beverage Marketing 2003 

January 23-24, 2003 Hyatt Regency, New Orleans 

Kid Power Food & Beverage Marketing 2003 is coming!  The Kid Power Xchange will proudly serve as your host for a live gathering to learn about the latest in food trends for kids. Thousands of marketers worldwide have attended Kid Power Xchange events, and anyone involved in marketing strategies for food, beverage, restaurant and confectionary industries will benefit from meeting with renowned kid food and beverage marketing experts.  Kid Power Food & Beverage Marketing 2003 will have an all-new agenda including research executives, new product gurus and exciting case studies.  To register, please call 800-882-8684, email info@kidpowerx.com, or visit www.kidpowerx.com.

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Youth University is brought to you free each month by WonderGroup.  

We hope you find Youth University valuable and helpful.  WonderGroup, a 360º youth marketing agency provides services including:  Advertising, New Product Development, Research and Promotions.  You can learn more about WonderGroup at www.wondergroup.com or by calling Greg Livingston, theshadow@wondergroup.com, at (513) 357-2950.

See you next month!