VOLUME
21
Heard
on the Playground
What's
New This Month
Tech
Trends
Kids
Tweens
Teens
Trend
Watch
Heard
on the Playground
Poppin’
Out on Tour
One
was the breakout star of the pop scene, one’s breakup was more
popular than anything and the other one simply was just “out
there” all together. It
was definitely an interesting 2002 for Avril Lavigne, Justin
Timberlake and Christina Aguilera.
While newcomer Lavigne’s debut album Let
Go sold nearly 5 million copies, former pop heavyweights
Timberlake and Aguilera enjoyed less success in their latest
endeavors. Timberlake’s
solo debut Justified, did
moderately well, but not when compared to the record-setting success
of his previous collaborative works with ‘NSYNC.
Aguilera’s attempt to distance herself from her
squeaky-clean image with her sophomore release Stripped
also distanced her from the sales figures that had made her a Grammy
winner.
While
the trio had different levels of success in 2002, they all have a
similar plan for 2003. The
18-year-old Lavigne recently announced that her first North American
headlining tour would be beginning in April.
So far, there are already twenty-two shows announced with a
few more expected to be added according to Lavigne’s publicist.
She also has a promotion tour set with radio shows and
appearances in Europe, all set to take place before the Grammy
Awards on February 23 where Lavigne is nominated for five awards.
Whether she wins all five or none at all, Avril’s tour
should be quite a success due to her cross-gender popularity with
both male and female tweens and teens that traditionally make up a
majority of the audience at pop concerts.
In
the senior citizen bracket of the pop stratosphere, the 22-year-old
Aguilera and 21-year-old Timberlake, both former Mouseketeers,
recently announced that they will be co-headlining a tour this
summer. Dates or sites
have not been released yet, but in the meantime, both are getting
ready to release the third singles from their aforementioned albums.
It
remains to be seen if the combination of these two veterans will
provide enough electricity to outshine the newcomer.
Overall, Timberlake and Aguilera’s have demonstrated their
desire to make a transition into the R&B genre and Lavigne’s
sound has enough “punk” to it so that her name does not get
tagged with the label of bubblegum pop.
These tours combined with the recent success of artists who
are also songwriters like Norah Jones, Vanessa Carlton and Michelle
Branch may mark the timely end of this latest era of bubblegum pop.
However, that genre of music has proven to have more lives
than the local alley cat.
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Top
What's
New This Month
Do-bah-do-bah-do…Inspector
Gadget
It
has become pretty common to overhear adults talking about how far
toys have come with phrases like, “they didn’t have toys like
this when I was a kid.” This
phrase will be popping up even more in the near future, but this
time it will be coming from the mouths of older tweens and teens who
seemingly haven’t had to experience a world with out Nintendo Game
Boys. The latest wave
of gadgets intended to make the video game experience even more
enticing to kids definitely make Pong seem prehistoric at this
point.
One
of these new offerings is the Nyko Wormcam, a digital camera that
snaps on the top of a Game Boy Advance and lets users take
time-lapse or motion detection pictures in addition to normal
snapshots. It swivels
around so you can take a picture of yourself or what you’re
looking at while you play. While
the picture quality is still pretty low with a resolution of
356x292, the low cost of $40 and the ability to do some basic
photo-editing after connecting directly to a PC more than make up
for it.
A product from
Nintendo will aid those game players who won’t let anything get in
the way of their game playing.
That is, they will actually be able to play when something
physically does get in their way. The
new Wavebird wireless controller for Gamecube is actually powerful
enough to broadcast through walls.
It incorporates radio frequency signals to communicate,
allowing users to be on the other side of walls or windows, as long
as they are still within the approximate range of the controller
which is about 20 feet. With
the same weight as a normal controller and a 100-hour battery life,
the Wavebird may have consumers tripping over themselves to get it,
but they won’t be tripping over wires once they have it.
As if these last
two gadgets haven’t made gaming a totally new experience, the wave
of LCD screens for units like a PlayStation 2, Xbox and Gamecube.
They attach to each console in a different way, but the
screen is the same size for each, a 5.4” backlit LCD screen.
While the version for the original PlayStation provides a
comparable gaming experience with the added ability to play in a
car, the complicated graphics of the more advanced model don’t
look as good. However,
it will likely take just a few years to make a model that is able to
handle these graphics. It’s
at that point that another wave of older tweens will be reminiscing
about their golden era of electronics
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to Top
Tech
Trends
Making
the Connection
Our
technology-driven society is making connections with more than just
wires and satellite feeds. A
recent survey conducted by Harris Interactive® revealed that
electronics are bringing families together in the real world.
Polling over 700 parents and 800 tweens and teens (children
aged 8-17), the survey revealed that parents and their children
enjoy using technology to work together on activities such as
assembling virtual photo albums and creating holiday e-greetings.
Eighty
six percent of the children polled said they enjoyed spending time
with their parents in these types of activities, and 94 percent said
they wished their parents were as comfortable with electronics as
they are. They thought
that it would in fact be “cool” if they were, and really,
don’t parents need every bit of help that they can get?
Eighty percent of parents in fact want to spend more time
with their children, with 82 percent agreeing that technology can
enhance quality time with their family.
Typical
of family dynamics, the survey revealed niches when it came to
electronics. Children
are primary users of the television, CD player, VCR, and DVD player,
while parents are the primary users of the computer, digital camera
and digital camcorder. These
niches provide further opportunities for families to bond and
collaborate on technology-related projects.
The
survey also revealed some gender differences in how families
interact with and bond through technology. Girls are more likely to
prefer working on interactive projects with their parents than by
themselves, and more boys (70 percent) than girls (60 percent) said
they have taught their parents how to use electronics. It also shows
that mothers are more likely than fathers to use technology as both
a creative outlet and a means of bonding with their kids.
These
cyber-family activities will most likely change over the years, but
hopefully the bonds they form will help them stay connected in more
ways than one.
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to Top
Kids
To the
Rescue
Radica Games
Limited and Fisher-Price announced an agreement earlier this month
that has been reached to produce a line of Rescue Heroes™ branded
interactive and handheld electronics.
The two companies see it as a natural fit that will produce
products that will have a particularly strong appeal with preschool
boys. The first item
will be introduced at the 100th American International
Toy Fair next month, with plans to be on retail shelves in the fall
of 2003.
The first product,
Play TV Rescue Heroes, will utilize Radica’s successful technology
of interactive games that plug directly into a television or VCR,
using the TV as the game display.
The current games incorporate the physical actions required
to take part in activities like baseball, snowboarding or fishing
right into the game, making for a truly interactive experience.
The Rescue Heroes version will no doubt incorporate the fun
attitude of the current, which is “cool guys who are good guys.
Overall, the Rescue
Heroes have been extremely popular with the preschool market since
their introduction five years ago.
The goal of the characters is to provide non-violent action
figures that stimulate the “imaginations and sense of adventure”
of young children. Currently,
there are action figures, vehicles, CD-ROMs and other toys in the
Rescue Heroes product offering.
This first game for the television and the subsequent
handhelds will provide familiar characters to play patterns that
children this young are already participating in.
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Top
Tweens
A
New Kind of Magic Kingdom
It
was announced late last year that the most famous mouse in Florida
will be gaining a neighbor to the south—a new “edutainment”
park geared toward kids and tweens up to age 11.
Inspired by the business formula of La Ciudad de los Ninos in
Mexico City, the park is working toward a 2004 opening in Miami, and
will be called Wannado©. The
Corporación Interamericana de Entretenimiento (CIE), a leading
“out of home” entertainment company in Spanish- and
Portuguese-speaking markets in Latin America, Spain and the US Latin
market, announced that their amusement-park-operating subsidiary
Grupo Mágico has reached an agreement with The Mills Corporation to
work on this and future developments.
The
WonderGroup team visited La Ciudad de los Ninos (loosely translated
to “The City of Kids”) a few years ago while in Mexico City for
a project. Imagine an
indoor amusement park where every venue is sponsored by a major
brand, and each venue is designed to deliver a positive branded
experience. Major
sponsors like Johnson & Johnson, American Airlines, Pond’s
Institute, Nestle, General Motors and Quaker State, among others,
have all been attracted to the park that opened in 1999, hoping to
introduce themselves to kids in a positive and empowering way.
Grupo
Mágico’s Wannado will be located inside the Sawgrass Mills Mall
in Miami and will occupy 108,000 square feet; three times the size
of La Ciudad. The
$40-million-dollar investment in Miami will feature 70 pavilions.
Each one will have a different topic ranging from airlines to
media and cosmetics where the kids will be able to role-play in
areas that interest them. The
vision is to have an array of attractions that represent the
cultural, commercial, service and communication establishments that
are the characteristic of a typical US city.
Visitors
will be able to play out their grown-up fantasies, like being a news
reporter or circus performer, while also learning about working to
earn money and then spending said money before it burns a whole in
their pocket. There is
no word yet if they will attempt to accurately represent the
commuting aspect of getting to such jobs.
Wannado expects to draw 1.5 million visitors during its first
year, with plans to replicate the park in Atlanta, Dallas, Chicago,
New Jersey, Washington D.C. and Toronto.
It is probably only a matter of time before an amusement park
modeled after a retirement community is planned to let these
hard-working kids and tweens really settle down and enjoy their teen
years after the rigors of the typical day-to-day grind.
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Teens
I
Want My VTV
It
was just a matter of time. VTV: Varsity Television, the first
station dedicated solely to teens, is starting to debut on cable
networks across the country. It
has been added to Pod 14 of Comcast’s Headend in the Sky® (HITS),
whose affiliates service nearly 7 million U.S. households.
A letter of intent has also been signed with the National
Cable Television Coop, which currently has over 14.5 million
subscribers.
Joe
Shults and Kelly Hoffman are the co-founders of VTV. Shults has
previous cable experience, having helped launch MTV and Nickelodeon.
Hoffman has more than 20 years experience helping to build start-up
companies. They feel
VTV bridges the gap in youth programming between Nickelodeon with
its core audience of kids ages 3 to 12 and MTV and its core
demographic of 18 to 34 year olds.
While both of those networks reach the teen market, 13 to 18
year olds are not their primary focus when it comes to programming.
VTV
will air 24 hours a day. In addition to airing shows and films by
well-known producers, it will also air teen-produced material such
as films, music videos, documentaries and teen-produced news
broadcasts. VTV already has relationships with high schools in the
top 100 television market in the U.S. that have professional caliber
audio/visual equipment that allow students to produce and deliver
high-quality content directly to VTV.
This material is edited into stand-alone vignettes that air
several times an hour throughout the programming day.
Currently the station is only on limited networks, but other
cable companies have the opportunity to check out samples and sneak
previews on the station’s website, MyVTV.com.
Not
only does VTV give teens their own station, it also allows marketers
the chance to reach a very lucrative audience.
Teens are credited with $170 billion in annual spending, and
are the largest consumers of music, soft drinks, fast food, and
clothing. Before VTV, this audience was stuck between Nickelodeon,
which caters to a much younger audience, and MTV, which usually has
an older audience.
It
would seem that VTV has a good strategy from a viewership and
advertising standpoint: get a media-savvy, high-spending audience
and produce material they will enjoy and relate to. If the success
of MTV and other similar channels is any indication, we’ll be
hearing a lot more about VTV in the future.
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Trend Watch
Urban
Youths Set the Style
If
marketers want to find out what’s going to be popular, they should
look no further than the city streets. Motivational Educational
Entertainment Productions (MEE) has been documenting for years what
other marketers are starting to realize, that African-American
youth, among the highest media consumers, often set the buying
trends the rest of the world follows.
Knowing where this demographic is focusing their media
consumption allows marketers to try and interpret what future trends
may be as well as work to leave their mark and identity in these
sought out areas.
The
survey polled nearly 2,000 youths between the ages of 16 and 20 in
nine cities across the country.
The results showed some very definite differences in
entertainment choices among age groups and genders. Some of those
results include the following:
A
greater number of young African-American males prefer rap/hip-hop
music to R&B much more than young African-American females (65
percent of males versus 32 percent of females). Fifty percent of the
females favor R&B as opposed to 19 percent of males surveyed.
However, the survey also showed that the males’ preference for
rap/hip-hop decreases with age.
Movie
going is a popular pastime among all African-American youth, with 62
percent of those surveyed saying they go twice a month. The gender
gap emerges again when it comes to genre selection. Females enjoy
drama, romance and horror flicks, while males lean toward action
movies. Both males and females like comedies.
When asked which celebrities they most admired, the youth chose male
hip-hop artists and male sports stars. Basketball player Allen
Iverson and late rapper Tupac Shakur were ranked among the top two.
So,
if marketers need a barometer to see where teen trends around the
world may be headed, they can look toward the hip and savvy urban
youth right here in the United States.
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Youth
University is brought to you free each month by WonderGroup.
We
hope you find Youth University valuable and helpful. WonderGroup,
a 360º youth marketing agency provides services including:
Advertising, New Product Development, Research and Promotions.
You can learn more about WonderGroup at
www.wondergroup.com or
by calling Greg Livingston, theshadow@wondergroup.com,
at (513) 357-2950.
See
you next month!
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