VOLUME
22
Heard
on the Playground
What's
New This Month
Tech
Trends
Kids
Tweens
Teens
Trend
Watch
Heard
on the Playground
Think
Like a Kid
There are two
essential understandings marketers must consider when advertising
their products to kids and tweens. The first is that kids and tweens
don’t think like adults. The second is that kids don’t even
think like other kids, depending on their age and level of
development.
WonderGroup
’s president, Dave Siegel, has been reading up on child psychology
and cognitive development to show how these findings from centuries
ago impact marketing to kids and tweens of different ages today.
Young children aged
4 to 7
are still operating on a relatively simple level. Their worldview is
egocentric, their memory capabilities are limited and their
attention spans are very short. Children this age have yet to learn
the memory aids of their older counterparts and tend to remember
events in story form.
Advertisers
targeting this age group should convey their message in a simple,
linear story. Use of
repetition and likeable, recognizable characters will help the brand
be remembered when kids hit the stores with their parents. Messages
to this age group do not have to be rational as long as they contain
a story strongly linked to the product so it is remembered.
Emerging tweens
aged
8 to 10
are beginning to develop cognitively and socially. This could be
attributed to the shift from a life spent totally with family to one
spent with both family and peers at school.
They are still operating on a very concrete level, but are
better able to process information and relationships. Memory,
attention and time perception also improve with age, so ads targeted
to this group can feature more complex stories.
One of the key
elements to feature in messages to this age group is social
acceptance. Peers become increasingly important as children get
older, so they want to know that a product will help them fit in and
make them popular. Instead of featuring ads with just one person, as
one should for a younger child, ads targeted towards emerging tweens
should feature same-sex groups of friends enjoying the benefits of
the product. Another important consideration when marketing to this
group includes the perceived age level the product is intended for.
Emerging tweens shun anything they consider babyish.
Cognitively,
transitioning tweens aged 11 and 12 are better able to make
comparisons, think analytically and focus their attention. Socially,
they place even more emphasis on social acceptance and peer groups.
One of the biggest forces shaping this group is the onset of
puberty. Consequently, the opposite sex becomes more of a factor in
their social interactions.
Marketers
targeting transitioning tweens should emphasize the social benefits
of the product, particularly the ability to help the user interact
with the opposite sex. Instead of featuring same-sex friend groups,
ads should feature more gender-mixed groups. Transitioning tweens
look up to teens and desire their confidence and independence.
Therefore, it is again important not to skew the product’s message
too young.
Developing
a “one-size-fits-all” marketing message for a campaign with the
hope of reaching several segments within the youth market may in
fact keep you from reaching any.
Marketers must be savvy enough to know their specific
audience and what makes it tick. Then, they can develop a message
just for that audience.
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What's
New This Month
Toys
Go Back in Time
Take a look at some of the
new toys hitting the market, and you might feel like you’re back
in the 70s or 80s. Toy manufacturers are looking to some old
favorites to stimulate both parents’ and kids’ interest.
Youth
University
first noticed this trend with the re-release of Teenage Mutant Ninja
Turtles® earlier this year. The original Transformers® line has
been re-launched, along with a new line that emphasizes combination
and integration of the various robot toys. G.I. Joe® is getting a
new push with the reintroduction of the popular Adventure Team line
and kung-fu grip feature, a style that was the staple of just about
every boy’s collection in the 80s.
Girls’ toys have not gone
unaffected by this “retro” movement. My Little Pony® and
Strawberry Shortcake® will be reintroduced in the spring of this
year, and Care Bears® are already back on the shelves.
While the brands have been updated for today’s kids, they
still retain many of the original features.
So are toy makers running
out of ideas? Is the revival of these brands a sign of unoriginality
and laziness on the part of new product developers? Not exactly. The
revival is actually a very savvy tactic by companies who have
noticed the generation shift that is taking place among today’s
parents. Baby Boomers’ children are getting older, and the parents
of today’s kids and tweens are members of Generation X—the
very same people who first played with My Little Pony, Transformers,
Care Bears and the rest of the gang almost twenty years ago.
These Gen-X parents treat
their children quite differently than previous generations. They
place a very high importance on their children’s happiness, and
rather than viewing themselves solely as authority figures, they
tend to view the parent-child relationship as more of a partnership.
Therefore, the “new” toys appeal to both Gen-X parents and their
kids. Kids will go for the new elements, and parents will enjoy the
chance to share some of the fun they had with the toy when they were
a kid. Both are equal participants in the excitement and
satisfaction of the process.
This
latest wave of toy nostalgia provides another example of a key
principle that product developers and marketers need to always keep
in mind. Make sure to
consider both parents and kids when developing and pitching a
product geared toward youth consumption or usage.
More and more decisions are being made based on the input of
both parent and child. These
toys are an excellent example products that will appeal to both
parties in the decision making process.
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Tech
Trends
Stuck in Your
Head
Catching some or
all of a song that’s played in a commercial or a movie can often
lead to an extended remix of that song blaring in your head for what
seems like an eternity. For
some, this is total frustration, but for others, it leads to an
inquiry at the local record store of where they can get the CD with
“that song from that one movie.”
A recent trend in video games is based on this very strategy,
and a recent survey demonstrates just how effective it can be.
ElectricArtists, an
online buzz marketer, recently surveyed over 1,000 video game users
defined as “hard-core” from around the world, asking questions
about the music and gaming industries.
Of these mostly male respondents between the ages of 13 and
32 years old, 40% said that after they heard a song they liked in a
video game that they went and bought the CD.
Some newer bands that have benefited from this exposure
include OK GO, Andrew W.K., Good Charlotte, Nappy Roots,
Del
the Funky Homosapien and Trust Company.
While most of these bands are more likely to appeal to the
young adult age segment than teenagers, other bands considered to be
more “teen oriented” will begin showing up on video games in the
near future.
In fact, a good
example of using musicians more popular with teens is a new game
being developed exclusively for PlayStation®2 called Amplitude.
It is a rhythm-action game that allows players to become a
rhythmical DJ and mix more than 20 songs in both offline and online
game play. The roster
of artists used on the game covers a wide range of music genres,
including hip-hop, rap, electronica and rock with bands such as
blink 182, P.O.D., Weezer, Quarashi and even David Bowie.
Now, game players who may have never heard of the musician
before will be exposed to new artists.
In turn, they may develop an interest in and eventually buy
their CD.
The inclusion of
specific music from artists makes it a “win-win” situation for
both the video game companies and the recording industry.
Artists are always looking to find new and innovative ways to
expand their fan base. The
ElectricArtists survey found also that 74 percent of the respondents
think that soundtracks help to sell videogames.
In reality, it is a “win-win-win” situation—artists
get more exposure, video game companies get better sales and the
players get a higher quality game that they feel is a more enjoyable
product. This is quite
the Trifecta.
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Kids
Covering
the Spectrum
With products
ranging from green ketchup to pink butter to blue French fries
coming out over the last couple of years, simply adding color to
products is not the eye-opening phenomenon it once was, at least
with marketers engrossed in the continuing evolution of consumer
packaged goods targeting today’s youth.
This type of new product offering does still generate some
excitement with its intended target, especially when the new color
is coupled with another important element, interactivity.
Food products that
provide an interactive experience for the child, like allowing them
to build their own snack or just add sprinkles, make the entire meal
experience more fun. A
good example of this is the line of interactive frozen kid’s meals
Kid Cuisine® recently launched.
The offerings range from Alien Invasion Pepperoni Pizza,
which allows kids to add rainbow-colored parmesan cheese, to their
Burger Patty Sandwich Builder.
While the house-shaped beef patty adds some fun to boring old
burgers, the highlight for the kids is the chocolaty bricks and the
packet of “mortar” frosting.
While these
products seem like they would be prime candidates for turning
mealtime into a food fight, moms continue to utilize them in their
busy lives. Every time
we talk to moms about any food category, one of the main things they
say is that when the food is more fun, their child is more likely to
eat it, and they will take any help they can get when it comes to
feeding their picky eaters.
Another party with
a vested interest in making meals more fun is the school food
service industry. March
is in fact National Nutrition Month®, and with it comes a new
program called “There’s a Rainbow on My Plate” that will be in
over 12,000 elementary schools and more than 3,000 partnering
supermarkets. The
overall goal is to encourage kids to reach the national 5-A-Day goal
of eating five or more servings of fruits and vegetables.
Of course, when
working to incorporate color into your marketing strategy, who
better is there to involve than the Crayola® brand.
They along with the Produce for Better Health Foundation (PBH)
and Dole® Food Company, Inc. are hoping their education program,
created in collaboration with Learning Works LLC, will lead to a pot
of gold and some well-nourished kids.
The curriculum includes worksheets, classroom posters, a
coloring book with characters like Bobby Banana© and a special
five-pack of Crayola crayons. This
effort extends into the supermarkets with the offer of a special
coloring book given with every purchase of Crayola Twistables™, a
new type of crayon that twists up more color when the tip wears
down.
All of these
examples demonstrate how marketers are looking to make an eating
experience with their product as fun and interactive as possible for
kids. Basing this
interaction on simple things like color and interactivity, plus
allowing kids to use their imaginations, is an excellent way to get
kids excited about the product.
It certainly provides a more colorful plate than the standard
“mashed potato moats” many of these marketers were surely stuck
making when they were this age.
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Tweens
Lifestyles of
the Young and Fashionable
Tweens dabble in
two worlds. They strive for the confidence and independence of
teenagers, yet they still retain some of the playful nature of
younger kids. There are
four key motivating drivers for tweens—what
WonderGroup
refers to as centrics®—which help tweens remain in both of these
worlds. Incorporating
aspects of fun, freedom, power and belonging into products usually
translates to a successful new offering when executed properly.
Marketers and product developers have picked up on these
centrics and this duality of worlds with the introduction of some
new lifestyle “toys” that cater to the kid and teen in every
tween.
Hasbro
has introduced Thin-tronix®, a line of ultra-thin telephones and
radios that allow tweens to indulge in two of their favorite
activities, socializing and listening to music, in a totally new and
different way. Providing
a great deal of fun and sense of belonging, both the phones and the
radios are in the form of colorful, one-inch-thick posters that can
be hung on walls.
Fashion
and self-expression become more important to tweens, especially
tween girls. Lego® has developed Clikits®, a construction/craft
system that allows girls to design jewelry, accessories and room décor.
The removable parts will offer girls a great sense of freedom and
individuality in what they can create. The room décor elements
appeal to tweens’ desire to have their own space and personalize
it.
Crayola
has picked up on the tween decorating bug as well with its Radical
Room® kits. These sets feature lampshades, picture frames, switch
covers and tissue holders that tweens can decorate with metallic and
gel markers, giving them the power to personalize their rooms—a
truly sacred place for many tweens—however they want.
Combining
their interest in fashion with the fact that they still like to
play, toy makers have created some new doll lines that definitely
aren’t Barbie™. According to Kidscreen magazine, the
Bratz®, Diva Starz® and My Scene® dolls appeal to tweens because
they are slightly edgier and focus more on fashion and lifestyles as
opposed to fantasy.
Tweens have
reached the point where they want to express their individuality and
explore a more grown-up way of life, but have fun while doing it.
Companies making products that allow tweens to do this and deliver
on some or all of the aforementioned centrics have the opportunity
to reach a very profitable and loyal customer base.
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Teens
What
to "Look" for This Spring and Summer
After
meeting with some fashion-hungry teenagers and doing some power
walking through the malls on cyberspace, Youth University has gotten
a sneak peek of what “looks” teenagers, particularly girls, will
be sporting this coming spring and summer. Retailers
like Abercrombie & Fitch, American Eagle, The GAP, Pacific
Sunwear and Hot Topic will continue to be the inspirational source
as teens strive to freshen up their wardrobe.
Three particular styles will be the foundation of many an
outfit, so whether these teens’ style falls into the category of
“Preppy Chick,” “Feminine Pretty,” or “Retro Sporty,”
there will be plenty for them to choose from.
Overall, this season is all about being stylish yet
comfortable, conservative yet chic.
Preppy
Chick
Teen
girls who prefer khakis and oxfords in the spring are going to have
a field day with the summer fashions geared for these preps.
Polos are out in full force, including shrunken, fitted, ¾-sleeve,
and even sleeveless varieties.
The only type of sleeve missing is a third one.
The
hottest colors for polos are bright pinks and greens, but anything
with stripes will also do the trick.
Stripes are the pattern of the season, and will be found on
everything from sandals to swimming suits.
Shrunken oxfords paired with a khaki and denim skirt will be
a popular combination as the weather starts to heat up.
Of course, it’s always the accessories that make the
outfit, so colorful belts and Dr. Scholl’s sandals will help these
girls look like they really are a part of “J’s” crew.
Feminine
Pretty
For
those teens wanting to emulate a more mature look, ruffles are once
again the rage this coming season.
Ruffled blouses and skirts give any outfit the fun, romantic
look that is so huge right now.
Also look for shirts and skirts with rhinestones, mirrors,
beading, and bows which are also making a comeback this season.
Prairie skirts, flowing gauze separates, lace-up tops and
handkerchief hems give the girls plenty of options to stay warm on
cooler spring and summer nights.
Retro
Sporty
J.
Lo’s style continues to inspire trends.
Velour hoodies and sweats are a must-have for summer.
These separates will be cropped, fitted, and scaled down to
be much more chic for the season.
Retro sneakers will remain a hot item for the summer, but
look for ones that slip on and are similar to sandals.
The sports lover in everyone can shine through the whole
season with stylish t-shirts.
Shrunken
vintage logo tees will be everywhere.
The hottest logos are character graphics and athletic brand
logos. Baseball tees
and ringer tees will also be big this season, and you can’t go
wrong with the classic, solid color crewneck, which once again will
be a staple of wardrobes during the warm months of spring and
summer.
Overview
Obviously
there will not be three distinct segments of style-inspired teens.
Teenage girls view their style and wardrobe as one of the key
expressions of who they are as individuals.
One of the reasons these particular styles are prevalent is
that they still provide a lot of room for individual influence and
self expression. For
some, self expression means looking totally unique, but for others,
it’s all about blending in with the crowd.
Either way, these styles will surely find their way out of a
lot of malls and into a lot of closets.
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Trend Watch
My Big Fat
Greek Cinematic Preview
As next month’s
Academy Awards ceremony gets closer, the tendency for many movie
fans is to look back at the films of past year.
While the ceremony gets over four hours to revel in the
poignancy of the silver screen, Youth University only gets about
four paragraphs, so a quick look ahead at what the next year has to
offer makes a lot more sense.
Overall, the crop
of movies set to be released for remainder of 2003 and in the first
half of 2004 has a lot of features that will have a lot of appeal
for the ever-important tween and teen markets.
When looking at these titles, there are some interesting
trends that surface. Movies
who’s primary target is the tween market will be extensions of
television properties or will be starring television personalities.
Several of them are also continuations in a franchise with an
emphasis on fantasy. The
films that should really appeal to teens—the
segment that often determine how big of a blockbuster a movie can be—have
a heavy emphasis on comic book characters, sci-fi action and also,
the continuation of successful franchises.
The following list of films and dates are based on the most
recent information from the studios, but titles and release dates
are always subject to change.
Tweens will have a
chance in the coming months to see some of their favorite small
screen actors on the big screen, including Frankie Muniz, Amanda
Bynes and Hilary Duff. The
Malcolm in the Middle
star Muniz is in Agent Cody Banks (March 14), a film about a
teen who is recruited to work for the CIA.
Meanwhile, Bynes’ What
a Girl Wants (April 4) and Duff’s The
Lizzie McGuire Movie (May 2) are both centered on the premise of
American teenage girls visiting
Europe
and the subsequent culture shock they encounter.
Some well known animated television properties planning to
join in on the act include Nickelodeon’s The
Rugrats Meet the Wild Thornberrys (June 13), Looney
Tunes: Back in Action (November 14) and a SpongeBob SquarePants
project planned for a 2004 release.
In terms of sequels, the vastly popular gadget-filled Spy
Kids franchise will be adding an extra dimension with Spy
Kids 3-D: Game Over (July 25).
Other sequels set for a 2004 release include another Harry
Potter, Scooby Doo and Shrek offering.
These do not yet have set titles or release dates, but tweens
love following the progression of a story, so they will surely be
lined up when they hit the theaters.
Many teens will be
sure to check out some of the films listed above, but the films that
will really be of high interest for them will be filled with lots of
actions, music and special effects.
The trend of films based on comic properties will continue
this summer with X2, the sequel to X-Men (May 2), and The
Hulk (June 20). Some
may already be looking forward to 2004 with the sequel to the
record-setting film Spiderman and a Fantastic Four movie both in the
works. Fans of Neo and
Trinity will get a double dose with the next two installments in the
Matrix series. The
Matrix: Reloaded (May
15) and The Matrix:
Revolutions (November 7). Let’s
not forget that
Arnold
is finally fulfilling his prophecy of “I’ll be back” with Terminator
3: Rise of the Machines (July 2). These
three films in particular will definitely attract a large number of
teenage boys who live for this type of action and noise.
Of
course, knowing which of these movies will eventually be judged as
blockbusters versus simply a modest success is anyone’s guess.
These movies though seem to incorporate a lot of the elements
that both tweens and teens look for in their cinematic viewing
experiences. Tweens
love a story that is familiar to them that they can relate to, while
teens just want everything to be loud, fast and full of action.
These films strategically set for release over the next year
should deliver just that.
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Youth
University is brought to you free each month by WonderGroup.
We
hope you find Youth University valuable and helpful. WonderGroup,
a 360º youth marketing agency provides services including:
Advertising, New Product Development, Research and Promotions.
You can learn more about WonderGroup at
www.wondergroup.com or
by calling Greg Livingston, theshadow@wondergroup.com,
at (513) 357-2950.
See
you next month!
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