VOLUME
26
Table
of Contents
Feature Story
Kids
Tweens
Teens
Moms and Families
Promotion
Winners
Feature
Story
Ten
Youth Trends That are Changing the Face of Food and Beverage Marketing
WonderGroup spent a busy 2003
observing consumers in all sorts of environments. Combining these
insights with many other factors, we have a list of 10 youth trends
to watch for, as well as important questions you need to ask yourself
to determine how they may impact your business.
Trend #10: New Parents
The
generation shift of parents from Baby Boomers to Gen Xers continues,
with a majority of children 10 and under being raised by Gen X parents.
They seek family unity to help balance their still-busy lifestyles.
To moms, knowing and providing their kids what they like is important.
Where
does your brand stand?
- Is your brand positioned for this “new
school” of parents?
- Does your product offer something for
the whole family, like quality time or educational value?
Trend #9: Kids are Shopping
More
and more kids and tweens are involved in “in-store”
purchase decisions. In fact, 16% of tweens do their family’s
shopping list. According to a WonderGroup/KidzEyes study in
September 2003, 66% of tweens shop at a food store at least once
a week. Also, 52% of kids aged 6-17 reported asking
their parents to “buy me lots of things I see” in TV
commercials (Yankelovich Youth Monitor).
Where
does your brand stand?
- How
does your brand stack up at point-of-sale?
- Does
your package provide in-store cues for kids that will help cement
a purchase?
Trend
#8: Kids are Cooking
Kids
and tweens are preparing food at all different meal occasions, including
89% of tweens who make their own snacks and 76% who make their own
breakfast at least once a week (WonderGroup/KidzEyes, September
2003). They use a variety of appliances to prepare food, including
microwaves (98%), stove tops (60%), toaster ovens (45%) and ovens
(43%) according to KidzEyes Research, January 2003.
Where
does your brand stand?
- Can
your product be prepared easily by its intended target?
- Do
you illustrate cooking instructions in an appropriate manner for
kids and tweens?
Trend
#7: Moveable Feasting
Kids,
tweens and teens continue to multitask, often snacking while they
do so. In fact, over a quarter of kids aged 2-18 watch
TV while snacking, and another quarter are doing something around
the house, such as homework or computer games (Snacking in America
Report, The NPD Group). From tubes to cereal bars to special
containers for salty snacks and candy, the youth segment has grown
accustomed to this style of eating, with portability always being
an option for their foods.
Where
does your brand stand?
- What
even makes a food portable?
- What
new food form or packaging innovation could make your product
an “anywhere, anytime” eating experience?
Trend
#6: My Way or the Highway
Kids
today expect to be able to make things their own. From communicating
and consuming media through personal portals like Instant Messaging
and iPods to special sprinkles in their frozen entrée, kids
want control over the products in their life. If they don’t
get exactly what they want, they still want ways to modify it to
meet their tastes.
Where
does your brand stand?
- Does
your brand provide a sense of ownership to kids?
- How
is a child able to express him/herself through your product?
Trend
#5: Back to Nature
Natural-product
sales rose 6.6% in 2002 to $36.4 billion, with 77% of the sales
coming from natural retailing and mass market channels. Natural
products are becoming more mainstream, with an underlying halo of
quality providing a positive benefit to consumers who may not have
purchased natural products previously. As natural foods become more
prominent, offerings targeting kids will continue to emerge.
Where
does your brand stand?
- Can
you deliver a natural product that still meets the first hurdle
of kids—taste?
- Can
a natural version of your brand co-exist with your standard product
line?
Trend
#4: Emergence of the Girl
The
old expression that “boys will be boys, girls will be either”
no longer rings true. The continued growth of strong female role
models, such as athletes and entertainers, has helped nourish a
youth segment where boys and girls are equal, but different.
Both genders have realized this, meaning girls want to see female
characters as leads, like Lizzie McGuire or Kim Possible. Boys are
open to this as well, as long as their needs and tastes are met
by supporting characters.
Where
does your brand stand?
- Should
your brand offer a girls-only product?
- How
can you appeal to each gender specifically within the same communication
strategy?
Trend
#3: The Unmelting Pot
An
American society where traditions of other cultures are assimilated
into one grand culture is no longer the case. As the minority
population continues to grow, particularly among Hispanics, the
traditions and customs they brought with them become more and more
prevalent among mainstream America. Kids today are being exposed
to more ethnic and cultural influences than at any other time.
Where
does your brand stand?
- How
can food innovators use ethnic foods as inspiration?
- Does
your brand portray itself in a “multicultural” way?
Trend
#2: The Need for News
With
more products vying for kids’ attention everyday, their consideration
set has become very busy and cluttered. Promotions and new-product
offerings catch their interest, particularly when they are communicated
in a compelling and interesting piece of advertising. A special
offer or limited-edition flavor is often the tie-breaker when kids
and moms determine which brand ends up in the cart. Developing
the reputation as a brand that continues to offer fun, new offerings
or promotions with a young consumer is an important building block
for continued brand growth.
Where
does your brand stand?
- What
can your brand do to separate itself from the cluttered pack?
- What
differentiating benefits are truly relevant and important to kids?
Trend
#1: Fat or Fiction?
Fifteen
percent of children are considered overweight, compared to 11% less
than 10 years ago. While food marketers are often targeted
for much of the blame, there are other factors, particularly activity
level among youth, which impact this issue. In a recent WonderGroup
study, 59% of tweens agreed that they should exercise more, 51%
are worried about being overweight and 38% agree that they should
lose weight. These numbers show that perception is reality.
Where
does your brand stand?
- How
can you address this issue, turning a possible weakness into an
important strength?
- Does
“junk food” still have a place in the hearts and stomachs
of consumers?
Back to Top
Kids
What
Will Your Consumers of Tomorrow Be Called?
The
2003 BabyCenter® Baby Names List was recently released, providing
the top names of 2003. For boys, Jacob, Aidan, Ethan, Matthew
and Nicholas were tops, while Emily, Emma, Madison, Hannah and Hailey
were the top for girls. Overall, traditional names with classical
European roots were high among both boys and girls, with parents
utilizing spelling variations to show individuality. Now,
brand managers can just add the youngest age of their target market
to the year 2003, and they’ll know a large number of their
future consumers by name.
New
Plug-and-Play Gaming Unit Brings Bikini Bottom to Young Gamers
JAKKS
Pacific recently launched the new SpongeBob SquarePants TV Game,
a plug-and-play gaming unit that contains five unique SpongeBob
games in a single joystick that looks like the popular character.
All that is required are batteries and a TV set to plug the all-inclusive
controller into. With a style resembling original Atari®
joysticks, Gen X parents are likely to want to join in on the fun
as nostalgia takes them back to the days of Centipede® and Pong®.
Back to Top
Tweens
Three
New Lifestyle Brands for Tween Girls Hit the Market
Nickelodeon
Consumer Products introduced everGirl last month, a lifestyle
brand targeting girls aged 8-14. The brand integrates a website,
pop music and a customized line of apparel and accessories exclusively
at Kohl’s. T*Neez is a new lifestyle brand from
Bandai America, with a younger target of girls aged 6-10.
The collection includes bendable figures, vehicles, play sets and
handheld toys which come with an address book, calendar or diary
function. Wild Planet’s G.L.S. (Girls Living in Style)
will offer modern, customizable room accessories for girls.
A
More Active Way to Play Video Games
A
new video game accessory called Gamebike, originally designed
by orthopedic surgeons to make indoor exercise fun, can now be used
with any Playstation® console. The device, which sells
for $139, allows riders to control games with a bicycle mounted
on an indoor trainer. The speed and direction of the race
car or motorcycle is controlled by the player on the bike.
After a quick setup, games using race cars, speed boats, motorcycles
and more can be converted into a truly interactive activity.
Dole
Nutrition Institute Survey Reveals Children’s Perceptions
on Nutrition, Snacking
A
recent classroom study of 6,232 children in grades 1-8 revealed
that a majority do understand the basics of good nutrition.
Ninety-four percent of children know that eating at least 5 fruits
or vegetables per day is necessary for proper nutrition. Also,
67% correctly stated that orange juice has more vitamin C than milk.
The
kids also understood that snacking itself is not always bad, with
girls tending to recognize more than boys that there are healthy
snacks. Seventy-eight percent of girls said that snacking
on fruits and vegetables is a good habit, compared to 68% of boys.
Eleven percent of boys said that snacking makes you fat, and 10%
felt snacking was bad for kids because they always eat the wrong
foods.
Back to Top
Teens
New
Method of Internet Usage, Weblog/Blog, Particularly Popular Among
Teens
It
used to take a professional locksmith to get into the journal of
teenage girls. Now, anyone with Internet access can do so.
Online diaries, called weblogs or blogs—accessible to anyone—are becoming increasingly popular,
according to a recent survey by Perseus Development Company.
By the end of the year, nearly 10 million will exist, with
teens having created more than half of these blogs. A number
of Weblog hosting services provide users the opportunity to start
and maintain an online journal, with users tending to be female.
Coca-Cola
Creates Special Space for Teens in Malls
The
Coca-Cola Company and Westfield Corporation Inc. have teamed up
to develop Coca-Cola Red Lounges in two malls—one in Chicago and one in Los
Angeles. The lounges feature custom-built furniture, a media
wall with plasma screens and glass-front vending machines featuring
Coke products. Set up as experiential spaces for teens to
hang out with friends and learn about new movies, music and games,
Coca-Cola Red Lounge will feature programming developed specifically
for teens from FUSE, G4, Sony, ESPN Video Games and Twentieth Century
Fox.
Real
Access on The N is First Audience-Driven Celebrity News Show for
Teens
Real
Access, a new program on The N, has been giving teens and those
that market to them a chance to know which celebrities and entertainers
will be hot in 2004. The 13-episode series airs on Friday,
Saturday and Sunday nights at 9:00 p.m. and 11:00 p.m. and features
themed episodes about topics such as Fashion Trendsetters, Young
Hollywood Humanitarians and Foreign Invasion. The premiere
episode included the Hot 24 in 2004, including such new names to
watch as Ashton Kutcher, Beyoncé, Mandy Moore and Frankie
Muniz.
Back to Top
Moms and Families
Working
Women Apply Workplace Philosophy to Home Life
The
first-ever State of the Home survey from Whirlpool® Home
Appliances gained the opinions of 1,000 women on how things get
done around the home. With 95% of moms delegating household
tasks and assigning responsibility, Whirlpool developed the title
of CHO (Chief Home Officer) for these moms. In fact, 40% say
they run their home like a business, with more than half (58%) keeping
to-do lists at home for themselves. The tasks most often delegated
to other family members include cleaning bathrooms (65%), doing
dishes (62%), vacuuming (61%) and putting away groceries (57%).
Parents
See Prepaid Cash Cards and Wireless as Ways to Teach Teens Money
Management
The
sixth annual Coinstar National Currency Poll recently revealed some
preliminary trends of parents using prepaid devices, such as cash
cards and wireless plans, to teach their children, particularly
teens, more fiscal responsibility. In fact, 19% of those parents
whose children have a cell phone plan to convert to a pay-as-you-go
prepaid plan. Thirty two percent of parents said they have used
prepaid cash cards for purchases, with 34% citing spending control
as a reason why. Additionally, 19% felt prepaid cards were
good for teens/kids.
Back to Top
Promotion
Winners
Youth
University Announces Winners of Its Sign Up a Friend Promotion
Youth
University is happy to announce that Terri Connolly of Celebrity
Cruises and Mike Belknap of International Multifoods are the winners
of our Sign Up a Friend Promotion. Congratulations, Terri and Mike;
you’ll be receiving your youth marketing libraries soon. We’d
like to thank everyone who entered, and encourage all of our readers
to spread the word about Youth University.
Back to Top
Youth
University is brought to you free each month by WonderGroup.
We
hope you find Youth University valuable and helpful. WonderGroup,
a 360º youth marketing agency provides services including:
Advertising, New Product Development, Research and Promotions.
You can learn more about WonderGroup at
www.wondergroup.com or
by calling Greg Livingston, theshadow@wondergroup.com,
at (513) 357-2950.
See
you next month!
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